Engine 0.0.6
Game engine in lua
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Go to the source code of this file.
Functions | |
local function | add_next_value (self, param, opt) |
local function | add_option_get (self, param, opt) |
local function | add_option_has (self, param) |
local function | add_subcommand (self, cmd_name, cmd_collection) |
local function | run (self, host_args) |
local function | from (host_args) |
Variables | |
local | zeebo_args = require('src/lib/common/args') |
local function add_next_value | ( | self | , |
param | , | ||
opt | ) |
local function add_option_get | ( | self | , |
param | , | ||
opt | ) |
local function add_option_has | ( | self | , |
param | ) |
local function add_subcommand | ( | self | , |
cmd_name | , | ||
cmd_collection | ) |
local function from | ( | host_args | ) |
local function run | ( | self | , |
host_args | ) |
local zeebo_args = require('src/lib/common/args') |
Definition at line 1 of file argparse.lua.