Engine 0.0.6
Game engine in lua
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Go to the source code of this file.
Functions | |
local function | loadgame (game_file) |
safe load game | |
local function | register (self, register_func) |
local function | package (self, module_name, module, custom) |
local function | require (std, game, application) |
local function | install (std, game, application, exit_func) |
Variables | |
local | zeebo_pipeline = require('src/lib/util/pipeline') |
local function install | ( | std | , |
game | , | ||
application | , | ||
exit_func | ) |
local function loadgame | ( | game_file | ) |
safe load game
search by game in filesystem / lua modules
local function package | ( | self | , |
module_name | , | ||
module | , | ||
custom | ) |
local function register | ( | self | , |
register_func | ) |
local function require | ( | std | , |
game | , | ||
application | ) |
local zeebo_pipeline = require('src/lib/util/pipeline') |
Definition at line 1 of file module.lua.