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Engine 0.0.6
Game engine in lua
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Go to the source code of this file.
Functions | |
| local function | loadgame (game_file) |
| safe load game | |
| local function | register (self, register_func) |
| local function | package (self, module_name, module, custom) |
| local function | require (std, game, application) |
| local function | install (std, game, application, exit_func) |
Variables | |
| local | zeebo_pipeline = require('src/lib/util/pipeline') |
| local function install | ( | std | , |
| game | , | ||
| application | , | ||
| exit_func | ) |
| local function loadgame | ( | game_file | ) |
safe load game
search by game in filesystem / lua modules
| local function package | ( | self | , |
| module_name | , | ||
| module | , | ||
| custom | ) |
| local function register | ( | self | , |
| register_func | ) |
| local function require | ( | std | , |
| game | , | ||
| application | ) |
| local zeebo_pipeline = require('src/lib/util/pipeline') |
Definition at line 1 of file module.lua.