Engine
0.0.4
Game engine in lua
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loop.lua
Go to the documentation of this file.
1
local function
install
(
std
,
game
,
application
)
2
application
.callbacks.loop =
application
.callbacks.loop or function () end
3
local
update
= function(dt)
4
game
.dt = dt * 1000
5
game
.milis = love.timer.getTime() * 1000
6
game
.
fps
= love.timer.getFPS()
7
application
.callbacks.
loop
(
std
,
game
)
8
end
9
10
if love then
11
if love.
update
then
12
local old_update = love.
update
13
love.
update
= function(dt)
14
old_update(dt)
15
update
(dt)
16
end
17
else
18
love.
update
=
update
19
end
20
end
21
22
return {
update
=
update
}
23
end
24
25
local P = {
26
install
=
install
27
}
28
29
return
P
fps
local function fps(self, show, x, y)
application
local application
Definition
main.lua:16
game
local game
Definition
main.lua:17
std
local std
Definition
main.lua:18
update
local function update(dt, std)
install
local function install(std, game, application)
loop
local function loop(std, game)
src
engine
core
love
loop.lua
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