Go to the source code of this file.
◆ install()
local function install |
( |
evt | , |
|
|
gamefile | ) |
◆ register_event_loop()
local function register_event_loop |
( |
listener | | ) |
|
◆ register_fixed_loop()
local function register_fixed_loop |
( |
listener | | ) |
|
◆ _ENV
clear ENV
GINGA?
Definition at line 30 of file main.lua.
◆ application
◆ canvas
nclua:canvas
Definition at line 22 of file main.lua.
◆ engine_color
◆ engine_draw
local engine_draw = require('src/engine/core/ginga/draw') |
◆ engine_draw_fps
◆ engine_draw_poly
◆ engine_encoder
local engine_encoder = require('src/lib/engine/encoder') |
◆ engine_fps
◆ engine_game
◆ engine_http
◆ engine_keys
local engine_keys = require('src/engine/core/ginga/keys') |
◆ engine_loop
local engine_loop = require('src/engine/core/ginga/loop') |
◆ engine_math
◆ event
nclua:event
Definition at line 26 of file main.lua.
◆ game
local game = require('src/lib/object/game') |
◆ library_csv
local library_csv = require('src/third_party/csv/rodrigodornelles') |
◆ library_json
local library_json = require('src/third_party/json/rxi') |
◆ protocol_http_ginga
local protocol_http_ginga = require('src/lib/protocol/http_ginga') |
◆ std
local std = require('src/lib/object/std') |
◆ zeebo_module
local zeebo_module = require('src/lib/engine/module') |