Engine 0.0.6
Game engine in lua
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main.lua File Reference

Go to the source code of this file.

Variables

local zeebo_module = require('src/lib/engine/module')
 
local engine_game = require('src/lib/engine/game')
 
local engine_math = require('src/lib/engine/math')
 
local engine_color = require('src/lib/object/color')
 
local engine_http = require('src/lib/engine/http')
 
local engine_encoder = require('src/lib/engine/encoder')
 
local engine_draw_fps = require('src/lib/draw/fps')
 
local engine_draw_poly = require('src/lib/draw/poly')
 
local library_csv = require('src/third_party/csv/rodrigodornelles')
 
local game = require('src/lib/object/game')
 
local std = require('src/lib/object/std')
 
local application = nil
 

Variable Documentation

◆ application

local application = nil

Definition at line 12 of file main.lua.

◆ engine_color

local engine_color = require('src/lib/object/color')

Definition at line 4 of file main.lua.

◆ engine_draw_fps

local engine_draw_fps = require('src/lib/draw/fps')

Definition at line 7 of file main.lua.

◆ engine_draw_poly

local engine_draw_poly = require('src/lib/draw/poly')

Definition at line 8 of file main.lua.

◆ engine_encoder

local engine_encoder = require('src/lib/engine/encoder')

Definition at line 6 of file main.lua.

◆ engine_game

local engine_game = require('src/lib/engine/game')

Definition at line 2 of file main.lua.

◆ engine_http

local engine_http = require('src/lib/engine/http')

Definition at line 5 of file main.lua.

◆ engine_math

local engine_math = require('src/lib/engine/math')

Definition at line 3 of file main.lua.

◆ game

local game = require('src/lib/object/game')

Definition at line 10 of file main.lua.

◆ library_csv

local library_csv = require('src/third_party/csv/rodrigodornelles')

Definition at line 9 of file main.lua.

◆ std

local std = require('src/lib/object/std')

Definition at line 11 of file main.lua.

◆ zeebo_module

local zeebo_module = require('src/lib/engine/module')

Definition at line 1 of file main.lua.